Predicting subscription renewal using binary classification in World of Warcraft

Author:

Hossain Md. Yousuf,Azizi Elham,Zaman Loutfouz

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference47 articles.

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2. 15 Facts About The WoW Player Count in 2022: https://webtribunal.net/blog/wow-player-count/. Accessed: 2022-07-28.

3. A dual identification framework of online multiplayer video games: The case of massively multiplayer online role playing games (MMORPGs);Badrinarayanan;Journal of Business Research,2015

4. C. Bauckhage, K. Kersting, R. Sifa, C. Thurau, A. Drachen, A. Canossa, How players lose interest in playing a game: An empirical study based on distributions of total playing times. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG) (Sep. 2012); 2012,pp 139–146.

5. N.E. Baughman, B.N. Levine, Cheat-proof playout for centralized and distributed online games, in: Proceedings IEEE INFOCOM 2001. Conference on Computer Communications. Twentieth Annual Joint Conference of the IEEE Computer and Communications Society (Cat. No.01CH37213) (Apr. 2001), 2001, 104–113 vol.1.

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