From traditional gaming to mobile gaming: Video game players' switching behaviour

Author:

Cai Xiaowei,Cebollada Javier,Cortiñas Mónica

Funder

Ministerio de Educación, Cultura y Deporte

Universidad Pública de Navarra

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference87 articles.

1. J. Safier, S. Nakaya, Pokemania: Secrets behind the international phenomenon, 2000. https://academiccommons.columbia.edu/doi/10.7916/D8V12CPD.

2. The Magic Box, US Platinum Videogame Chart, (2007). http://www.the-magicbox.com/Chart-USPlatinum.shtml.

3. Newzoo, 2017 Global Mobile Market Report, 2017. https://newzoo.com/insights/trend-reports/global-mobile-market-report-light-2017/.

4. Digital Media Report 2019 – Video Games Statista Digital Market Outlook;Daniels,2019

5. W. Tom, Mobile Revenues Account for More Than 50% of the Global Games Market as It Reaches $137.9 Billion in 2018, (2018). https://newzoo.com/insights/articles/global-games-market-reaches-137-9-billion-in-2018-mobile-games-take-half/.

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