Author:
Adžić Slobodan,Al-Mansour Jarrah,Naqvi Hasnain,Stambolić Slobodan
Subject
Human-Computer Interaction,Software
Reference30 articles.
1. Online gaming as an educational tool in learning and training: colloquium;de Freitas;Brit. J. Educat. Technol.,2007
2. Gender swapping and socializing in cyberspace: an exploratory study;Hussain;CyberPsychology & Behavior.,2008
3. J.A.- Mansour, The Success Behind the Pubg Era: A Case Study Perspective, Academy of Strategic Management Journal. (2019). https://www.questia.com/library/journal/1G1-616580323/the-success-behind-the-pubg-era-a-case-study-perspective (accessed July 11, 2020).
4. Strengthening loyalty of online gamers: goal gradient perspective;Teng;Int. J. Electronic Commerce,2017
5. You can make it: expectancy for growth increases online gamer loyalty;Liao;Int. J. Electronic Commerce,2017
Cited by
22 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献