1. Four mega trends in the 21st century and gamification as 5G empowering industry;Young;한국통신학회 학술대회논문집,2018
2. P. Singh, 9 Gamified wearables in childhood obesity therapy driven by 5G wireless communication system with special emphasis on pacific island countries, 5G Wireless Commun. Syst. Healthcare Inform. 9(9.4) (2023) 9.5.
3. Transformation of business using gamification;Mukherjee;Muma Case Rev.,2020
4. Intrinsic motivation and instructional effectiveness in computer-based education;Lepper,2021
5. Aptitude, Learning, and Instruction: Conative and Affective Process Analyses,2021