CyberFamily: A collaborative family game to increase children’s cybersecurity awareness

Author:

Quayyum FarzanaORCID,Jaccheri Letizia

Publisher

Elsevier BV

Reference66 articles.

1. E.G.B. Gjertsen, E.A. Gjære, M. Bartnes, W.R. Flores, Gamification of Information Security Awareness and Training, in: ICISSP, 2017, pp. 59–70.

2. Cybersecurity awareness for children: A systematic literature review;Quayyum;Int. J. Child-Comput. Interact.,2021

3. Cyberheroes: The design and evaluation of an interactive ebook to educate children about online privacy;Zhang-Kennedy;Int. J. Child-Comput. Interact.,2017

4. M. Olano, A. Sherman, L. Oliva, R. Cox, D. Firestone, O. Kubik, M. Patil, J. Seymour, I. Sohn, D. Thomas, {SecurityEmpire}: Development and Evaluation of a Digital Game to Promote Cybersecurity Education, in: 2014 USENIX Summit on Gaming, Games, and Gamification in Security Education, 3GSE 14, 2014.

5. CyberAware: A mobile game-based app for cybersecurity education and awareness;Giannakas,2015

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