Author:
Natalia Padilla-Zea,Elena Verdú,Roberto Baena-Galle
Funder
Universidad Internacional de La Rioja
Reference31 articles.
1. Gamification: A motivation metric based in a Markov model;Aguiar-Castillo;Int. J. Emerg. Technol. Learn. (iJET),2022
2. Gamification and deep learning approaches in higher education;Aguiar-Castillo;J. Hospitality, Leisure Sport Tourism Educ.,2021
3. The effects of gamification in online learning environments: A systematic literature review;Antonaci;Informatics,2019
4. B. Barna, S. Fodor, An empirical study on the use of gamification on IT courses at higher education, in: Teaching and Learning in a Digital World: Proc. of the 20th International Conference on Interactive Collaborative Learning Berlin, Germany, vol.1, Springer International Publishing, 2018, pp. 684–692. https://doi.org/10.1007/978-3-319-73210-7_80.
5. The Effects of Gamification in Education: A Systematic Literature Review;Cavus;BRAIN. Broad Res. Artif. Intell. Neurosci.,2023