Design and research of educational mode in context of teaching gamification

Author:

Fu Kun,Liu Zhen,Ren Xueyou,Zhang Shenning

Publisher

Elsevier BV

Reference30 articles.

1. A Literature Review of Domestic Research on Gamification of Education in Korea;Dohun;Korean Association for Learner-Centered Curriculum and Instruction,2020

2. Gamification of education as an addition to traditional educational technologies at the university;O. d. r, a. d. d, v. v. b,;CEUR Workshop Proceedings,2021

3. Using the Consolidated Framework for Implementation Research (CFIR) to foster the adoption of a new dementia education game during the COVID-19 pandemic;Lillian;Gerontologist,2022

4. S758 Impact of Artificial Intelligence on Gastroenterology Training and Education: A Survey of Fellows’ Perspectives;T. P M, J.C P, David W.;Am. J. Gastroenterol.,2023

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