Casual games with a pervasive twist

Author:

Reis SofiaORCID,Correia NunoORCID

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference66 articles.

1. Pervasive games: bringing computer entertainment back to the real world;Magerkurth;Comput. Entertain.,2005

2. Pervasive Games: Theory and Design;Montola,2009

3. D. Rohrl, 2008–2009 Casual Games White Paper – IGDA, http://archives.igda.org/casual/IGDA_Casual_Games_White_Paper_2008.pdf (accessed 25.01.13).

4. Homo Ludens: A Study of the Play Element in Culture;Huizinga,1955

5. F. Lantz, A. Bloomberg, K. Boelhauf, D. Crowley, C. Hall, W. Lee, M. Molefe, M. Olson, M. Phalines, M. Romeo, O. Stephensen, P. Thienthong, P. Vigeant, PacManhattan, http://www.pacmanhattan.com/ (accessed 25.01.13).

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1. Graphic Design and Evaluation of an Augmented Reality for Advergame;Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry;2022-12-27

2. Fostering Learning and Behavior Change Through Computer Entertainment;Human–Computer Interaction Series;2014

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