Serious games continuum: Between games for purpose and experiential environments for purpose

Author:

Marsh Tim

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference36 articles.

1. Abt, Serious Games, The Viking Press, New York, 2007.

2. Persuasive Games: the Expressive Power of Videogames;Bogost,2007

3. Scalable City Interactive Installation;Brown,2007

4. Flow: The Psychology of Optimal Experience;Csikszentmihalyi,1990

5. D. Diller, B. Roberts, S. Blankenship, D. Nielsen, DARWARS Ambush! – Authoring Lessons Learned in a Training Game, The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), 2004.

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