MARIO: Mid-air Augmented Reality Interaction with Objects

Author:

Kim Hanyuool,Takahashi Issei,Yamamoto Hiroki,Maekawa Satoshi,Naemura Takeshi

Funder

JST-CREST

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference23 articles.

1. Nintendo, Super Mario Bros. (accessed 1.04.2014).

2. A survey of augmented reality;Azuma;Presence: Teleoperators Virtual Environ.,1997

3. A taxonomy of mixed reality visual displays;Milgram;IEICE Trans. Inf. Syst.,1994

4. B. Thomas, B. Close, J. Donoghue, J. Squires, P. De Bondi, M. Morris, W. Piekarski, ARQuake: an outdoor/indoor augmented reality first person application, in: Proc. of 4th Int. Symposium on Wearable Computers (ISWC’00), 2000, pp.139–146.

5. S. Kasahara, V. Heun, A. Lee, H. Ishii, Second surface: multi-user spatial collaboration system based on augmented reality, in: Proc. of SIGGRAPH Asia 2012 Emerging Technologies (SA ’12), Article 20, 4 pages, 2012.

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