The impact on player experience in augmented reality outdoor games of different noise models

Author:

Eishita Farjana Z.,Stanley Kevin G.

Funder

Natural Sciences and Engineering Council of Canada

Graphics, Animation and New Media Network Centre of Excellence

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference70 articles.

1. Microsoft, Microsoft hololens, https://www.microsoft.com/en-us/hololens, 2016. Accessed 28 January, 2018.

2. Oculus, Oculus rift, https://www.oculus.com/rift/, 2015. Accessed 28 January, 2018.

3. I. Niantic, Pokmon go, http://www.pokemon.com/us/, 2016. Accessed 1 August, 2016.

4. J.L.G. Sánchez, N.P. Zea, F.L. Gutiérrez, Playability: how to identify the player experience in a video game, in: Playability: How to Identify the Player Experience in a Video Game, 2009, pp. 356–359.

5. J. Ferrara, The elements of player experience, https://uxmag.com/articles/the-elements-of-player-experience, 2011. Accessed 20 April, 2018.

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