1. Extending reinforcement learning to provide dynamic game balancing;Andrade,2005
2. Demonstrating the feasibility of automatic game balancing;Volz,2016
3. Predicting player behavior in tomb raider: Underworld;Mahlmann,2010
4. Defining personas in games using metrics;Tychsen,2008
5. Monte-carlo tree search for simulation-based strategy analysis;Zook,2015