Entertainment computing: Inaugural Editorial

Author:

Nakatsu Ryohei,Rauterberg Matthias

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference85 articles.

1. The effects of media violence on society;Anderson;Science,2002

2. Opponent modelling for case-based adaptive game AI;Bakkes;Entertainment Computing,2009

3. E. Barakova, U.R. Zimmer, Dynamical situation and trajectory discrimination by means of clustering and accumulation of raw range measurements, in: M. Mohammadian (Ed.), Advances in Intelligent Systems: Theory and Applications – ICAIS 2000, Frontiers in Artificial Intelligence and Applications, vol. 59, IOS Press, Amsterdam, 2000, pp. 209–214.

4. Embodiment versus memetics;Bryson;Mind & Society,2008

5. Embedding expression: pervasive computing architecture for art and entertainment;Burke;Pervasive and Mobile Computing,2006

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards port-knocking authentication methods for mobile cloud computing;Journal of Network and Computer Applications;2017-11

2. A Literary Analysis of Poems Automatically Produced by Peter’s Haiku Generator;Entertainment Computing – ICEC 2017;2017

3. Lifelogging for Hidden Minds: Interacting Unconsciously;Entertainment Computing – ICEC 2011;2011

4. How to behave as Alice in Wonderland–about boredom and curiosity;Entertainment Computing;2010-12

5. Cultural Computing – How to Investigate a Form of Unconscious User Experiences in Mixed Realities;IFIP Advances in Information and Communication Technology;2010

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