Applying motivational techniques for user adherence to adopt a healthy lifestyle in a gamified application
Author:
Publisher
Elsevier BV
Subject
Human-Computer Interaction,Software
Reference34 articles.
1. World Health Organization, 2021, https://www.who.int/news-room/fact-sheets/detail/obesity-and-overweight (accessed 9 June 2021).
2. Gamification for health and wellbeing: a systematic review of the literature;Johnson;Internet Interv.,2016
3. How gamification motivates: an experimental study of the effects of specific game design elements on psychological need satisfaction;Sailer;Comput. Hum. Behav.,2017
4. The FIT Game: preliminary evaluation of a gamification approach to increasing fruit and vegetable consumption in school;Jones;Prev. Med.,2014
5. An empirical test of the theory of gamified learning: the effect of leaderboards on time-on-task and academic performance;Landers;Simul. Gaming,2014
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