1. Generating rooms using generative grammars and genetic algorithms;Franco,2022
2. Chapter 1, introduction;Togelius,2016
3. Procedural content generation for games: A survey;Hendrikx;ACM Trans. Multimedia Comput. Commun. Appl. (TOMM),2013
4. Before the Crash: Early Video Game History;Wolf,2012
5. Generative design method (gdm)–a state of art;Jaisawal,2021