Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review

Author:

Sharma Kshitij,Torrado Juan C.,Gómez Javier,Jaccheri Letizia

Funder

European Research Consortium for Informatics and Mathematics

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference114 articles.

1. Bureau of labor statistics of the United States of America, 2019. https://www.bls.gov/ooh/computer-and-information-technology/home.html.

2. Using games to introduce middle school girls to computer science;Groover;J. Comput. Sci. Coll.,2009

3. NCES, Digest of Education Statistics national centre for education statistics, https://nces.ed.gov/programs/digest/d12/tables/dt12_349.asp, 2012. Accessed: 2018-10-25.

4. ComputerScience.org, Women in computer science: Getting involved in stem, https://www.computerscience.org/resources/women-in-computer-science/, 2017. Accessed: 2018-12-10.

5. I. Europe, Informatics Europe report on informatics education in Europe, 2018. Accessed: 2020–03-27.

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