Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario

Author:

Macedo Tarcízio,Falcão Thiago

Funder

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference26 articles.

1. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming;Taylor,2012

2. E-Sports, herdeiros de uma tradição;Macedo;Intexto,2019

3. R. Seula, M. Amaro, S. Fragoso, Play to win, profit & entertain: a study of double performance as athlete and streamer, in: DiGRA 18’ – Digital Games Research Association Conference 2018, Digra 2018, Turim, Italy, July 25–28, 2018, p. 1–15. URL: http://www.digra.org/digital-library/publications/play-to-win-profit-entertain-a-study-of-double-performance-as-athlete-and-streamer/.

4. Consumo digital como performance sociotécnica: Análise dos usos da plataforma de streaming de games Twitch;Montardo;Comunicação, Mídia e Consumo,2017

5. T. Macedo, Dos teclados às arenas: o consumo do e-Sport como espetáculo, in: O. Amaral Filho, R. Alves (Eds.), Espetáculos Culturais na Amazônia, Editora CRV, Curitiba, 2018, p. 175–200.

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