The Digital Ludeme Project: Combining archaeological and computational methods for the study of ancient board games

Author:

Crist Walter,Soemers Dennis J.N.J.

Funder

European Research Council

Publisher

Elsevier BV

Subject

Archeology,Archeology

Reference104 articles.

1. Expected-outcome: a general model of static evaluation;Abramson;IEEE Trans. Pattern Anal. Mach. Intell.,1990

2. Armstrong, A., 1964. Maori Games and Hakas. A.H. and A.W. Reed, Wellington, New Zealand.

3. Faisons les comptes! Deux plateaux du jeu de vingt cases à Deir el-Médina, Égypte;Arnette;Instrumentum,2021

4. Arnette, M.-L., in press. Playing with the other. did the Greeks know the Egyptian game of senet and its funerary meaning? In: Panaite, E. (Ed.), Meeting the Other. Transfers and Cultural Interactions around the Nile Valley. IFAO, Cairo.

5. Mu Torere: an analysis of a Maori game;Ascher;Math. Magaz.,1987

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1. GameTable Working Group 1 meeting report on search, planning, learning, and explainability;ICGA Journal;2024-09-10

2. Permalife of the Archive: Archaeogaming as Queergaming;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

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