Experimental evaluation of interactive Edge/Cloud Virtual Reality gaming over Wi-Fi using unity render streaming

Author:

Casasnovas MiguelORCID,Michaelides CostasORCID,Carrascosa-Zamacois MarcORCID,Bellalta BorisORCID

Funder

España Ministerio de Ciencia Innovación y Universidades

Agencia Estatal de Investigación

Ministerio de Ciencia e Innovación

European Union

AGAUR

Publisher

Elsevier BV

Reference58 articles.

1. Study and analysis of virtual reality and its impact on the current era;Idris,2020

2. Virtual reality (VR) market size, share & trends analysis report, 2030;Grand View Research, Inc,2024

3. Toward low-latency and ultra-reliable virtual reality;Elbamby;IEEE Netw.,2018

4. XR and 5G: Extended reality at scale with time-critical communication;Alriksson;Ericsson Technol. Rev.,2021

5. S. Mangiante, G. Klas, A. Navon, Z. GuanHua, J. Ran, M.D. Silva, Vr is on the edge: How to deliver 360 videos in mobile networks, in: Proceedings of the Workshop on Virtual Reality and Augmented Reality Network, 2017, pp. 30–35.

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