1. A survey of augmented reality;Azuma;Presence Teleoperators and Virtual Environments,1997
2. Survey research methods;Babbie,1990
3. Augmented reality in the classroom;Billinghurst;The Computer Jounral,2012
4. Human computer Interface-augmented reality;Biseria;International Journal of Engineering Science,2016
5. The experience economy: A new perspective;Boswijk,2007