Physically Interactive Robogames: Definition and design guidelines

Author:

Martinoia Diego,Calandriello Daniele,Bonarini Andrea

Publisher

Elsevier BV

Subject

Computer Science Applications,General Mathematics,Software,Control and Systems Engineering

Reference26 articles.

1. A robot in every home;Gates;Scientific American Magazine,2007

2. From visual simulation to virtual reality to games;Zyda;Computer,2005

3. M. Thorpe, Robowars, http://www.robowars.org, 2011.

4. Entertainment robotics;Veloso;Communications of ACM,2002

5. An open architecture for robot entertainment;Fujita,1997

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1. Mixed-Reality Robotic Games: Design Guidelines for Effective Entertainment With Consumer Robots;IEEE Consumer Electronics Magazine;2021-01-01

2. Robust Robot Tracking for Next-Generation Collaborative Robotics-Based Gaming Environments;IEEE Transactions on Emerging Topics in Computing;2020-07-01

3. Deceptive Actions to Improve the Attribution of Rationality to Playing Robotic Agents;International Journal of Social Robotics;2020-04-16

4. Investigating Tangible User Interaction in Mixed-Reality Robotic Games;2019 IEEE 9th International Conference on Consumer Electronics (ICCE-Berlin);2019-09-08

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