1. Entity Systems are the future of MMOG development;Adam,2007
2. Decoupling the entity-component-system pattern using semantic traits for reusable realtime interactive systems;Wiebusch,2015
3. Polyphony: Programming interfaces and interactions with the entity-component-system model;Raffaillac;Proc. ACM Human-Comput. Interact.,2019
4. Wait-free hash maps in the entity-component-system pattern for realtime interactive systems;Lange,2016
5. Application of ECS game patterns in military simulators;Hodson,2018