Efficient parallel implementation of crowd simulation using a hybrid CPU+GPU high performance computing system

Author:

Skrzypczak JakubORCID,Czarnul PawełORCID

Publisher

Elsevier BV

Subject

Hardware and Architecture,Modeling and Simulation,Software

Reference30 articles.

1. Parallel Programming for Modern High Performance Computing Systems;Czarnul,2018

2. ClearPath: Highly parallel collision avoidance for multi-agent simulation;Guy,2009

3. A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU;Passos;Comput. Entertain.,2010

4. Scaling crowd simulations in a GPU accelerated cluster;Pérez,2016

5. Multi-agent large-scale parallel crowd simulation with NVRAM-based distributed cache;Malinowski;J. Comput. Sci.,2019

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Multi-GPU UNRES for scalable coarse-grained simulations of very large protein systems;Computer Physics Communications;2024-05

2. GPU and ASIC as a Boost for High Performance Computing;Series in BioEngineering;2024

3. PaCS: A Parallel Computation Framework for Field-Based Crowd Simulation;IEEE Transactions on Intelligent Transportation Systems;2023-11

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