Improving upper-limb and trunk kinematics by interactive gaming in individuals with chronic stroke: A single-blinded RCT

Author:

Térémetz Maxime,Garcia Alvarez Alicia,Hanneton Sylvain,Roby-Brami AgnèsORCID,Roche Nicolas,Bensmail Djamel,Lindberg Påvel,Robertson Johanna V.G.ORCID

Publisher

Elsevier BV

Subject

Rehabilitation,Orthopedics and Sports Medicine

Reference38 articles.

1. Commercial gaming devices for stroke upper limb rehabilitation: a survey of current practice;Thomson;Disabil Rehabil Assist Technol,2016

2. The use of Nintendo Wii in the rehabilitation of poststroke patients: a systematic review;Dos Santos;J Stroke Cerebrovasc Dis,2015

3. Virtual reality for stroke rehabilitation (Review);Laver;Cochrane Database Syst Rev,2017

4. Reducing compensatory motions in motion-based video games for stroke rehabilitation;Alankus;Hum Comput Interact,2015

5. Motor compensation and its effects on neural reorganization after stroke;Jones;Nat Rev Neurosci,2017

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