Winning compensations: Adaptable gaming approach for upper limb rehabilitation sessions based on compensatory movements

Author:

Alves TomásORCID,Carvalho Henrique,Simões Lopes DanielORCID

Funder

Fundação para a Ciência e a Tecnologia

Publisher

Elsevier BV

Subject

Health Informatics,Computer Science Applications

Reference24 articles.

1. ”Exergames for physiotherapy and rehabilitation: a medium-term situated study of motivational aspects and impact on functional reach,” in;Smeddinck,2015

2. Adaptive difficulty with dynamic range of motion adjustments in exergames for parkinson’s disease patients;Siegel,2012

3. J.A.G. Marin, K.F. Navarro, and E. Lawrence, Serious games to improve the physical health of the elderly: a categorization scheme, in: CENTRIC 2011 The Fourth International Conference on Advances in Human-Oriented and Personalized Mechanisms, Technologies, and Services, 2011, pp. 64–71.

4. ”Emotion-based dynamic difficulty adjustment using parameterized difficulty and self-reports of emotion,” in;Frommel,2018

5. Emotion assessment from physiological signals for adaptation of game difficulty;Chanel;IEEE Trans. Syst. Man Cybernet.-Part A: Syst. Hum.,2011

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