1. Shape-from-silhouette across time part I: theory and algorithms;Cheung,2005
2. Performance capture from sparse multi-view video;De Aguiar,2008
3. Virtualized reality: constructing virtual worlds from real scenes;Kanade,1997
4. Complete multi-view reconstruction of dynamic scenes from probabilistic fusion of narrow and wide baseline stereo;Tung,2009
5. A comparison and evaluation of multi-view stereo reconstruction algorithms;Seitz,2006