Golden Breath: Feasibility and acceptability of a biofeedback-based virtual reality game on reducing children's needle-related pain and fear

Author:

Aydos İdil Ada,Semerci Remziye,Savaş Eyşan Hanzade,Gülersoy Arda,Ürey Hakan

Publisher

Elsevier BV

Reference50 articles.

1. Relaxation with immersive natural scenes presented using virtual reality;Anderson;Aerospace Medicine and Human Performance,2017

2. Mobile phone virtual reality game for pediatric home burn dressing pain management: A randomized feasibility clinical trial;Armstrong;Pilot and Feasibility Studies,2022

3. Communication of pain by school-age children with cancer using a game-based symptom assessment app: A secondary analysis;Carney;European Journal of Oncology Nursing,2021

4. The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial [ISRCTN87413556];Das;BMC Pediatrics,2005

5. A randomized controlled trial on the use of virtual reality for needle-related procedures in children and adolescents in the emergency department;Dumoulin;Games for Health Journal,2019

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