1. Comparison of visual stimuli for steady-state visual evoked potential-based brain-computer interfaces in virtual reality environment in terms of classification accuracy and visual comfort;Choi;Comput. Intell. Neurosci.,2019
2. Recommendations for integrating a P300-based brain computer interface in virtual reality environments for gaming;Cattan;Computers,2018
3. From visual simulation to virtual reality to games;Zyda;Computer,2005
4. E. Brown, P. Cairns, A grounded investigation of game immersion, (2004). https://doi.org/10.1145/985921.986048.
5. Brain-computer interfaces;Wolpaw;OUP USA,2012