Maladaptive cognitions, loneliness, and social anxiety as potential moderators of the association between Internet gaming time and Internet gaming disorder among adolescent Internet gamers in China
Author:
Publisher
Elsevier BV
Subject
Psychiatry and Mental health,Toxicology,Clinical Psychology,Medicine (miscellaneous)
Reference68 articles.
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4. The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors;Brand;Neuroscience & Biobehavioral Reviews,2019
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2. Understanding the relationship between digital game addiction, academic motivation, classroom engagement and selfishness;Journal of Psychologists and Counsellors in Schools;2023-12-05
3. The independent impacts of perceived immediate and future benefits of internet gaming on internet gaming disorder among adolescent internet gamers in China: Mediation via internet gaming time;Computers in Human Behavior;2023-12
4. Effect of online game policy on smartphone game play time, addiction, and emotion in rural adolescents of China;BMC Psychiatry;2023-11-08
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