1. A. de Bruin, W. Pijls, A. Plaat, Solution tress as a basis for game tree search, Technical Report EUR-CS-94-04, Department Computer Science, Erasmus University Rotterdam, 1994
2. A minimax algorithm better than SSS*;de Bruin;Artificial Intelligence,1996
3. Error propagation in game trees;Doerr;Mathematical Methods of Operations Research,2006
4. An analysis of alpha–beta pruning;Knuth;Artificial Intelligence,1975
5. Error analysis in minimax tress;Lorenz;Theoretical Computer Science,2004