1. NMC horizon report, games and gamification,2014
2. Augmented reality trends in education: a systematic review of research and applications;Bacca;J Educ Technol Soc,2014
3. Impact of an augmented reality system on students’ motivation for a visual art course;Di Serio;Comput Educ,2013
4. Authoring augmented reality learning experiences as learning objects;Santos,2013
5. Program or be programmed: ten commands for a digital age;Rushkoff,2010