Interactive Gamification Learning Media Application For Blind Children Using Android Smartphone in Indonesia

Author:

Sari Azani Cempaka,Fadillah Andre Mohammad,Jonathan Junaidy,David Prabowo Mahendra Rezky

Publisher

Elsevier BV

Subject

General Engineering

Reference11 articles.

1. Eksplorasi Kesejahteraan Psikologis Individu Dewasa Awal Penyandang Tunanetra;Harimukthi;Jurnal Psikologi Undip.,2014

2. Profil Penduduk Indonesia Hasil Supas 2015;N,2015

3. Burke B. Gamify: How Gamification Motivates People to Do Extraordinary Things Brookline: Gartner, Inc.; 2016.

4. Landers R,AM,CA. How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning. Serious Games and Edutainment Applications; 2017.

5. AB JTD. Teaching music to blind children: new strategies for teaching through interactive use of Musibraille software. Procedia Computer Science. 2014 February.

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