Enhancing Player Experience in Game With Affective Computing

Author:

Setiono Doyo,Saputra David,Putra Kaleb,Moniaga Jurike V.,Chowanda Andry

Publisher

Elsevier BV

Subject

General Engineering

Reference20 articles.

1. Lazarro, N. Why we play games: Four keys to more emotion without story. In: Game developer’s conference, San Jose. XEO Design Inc; 2004, p. 1–4.

2. Enhancing game experience with facial expression recognition as dynamic balancing;Akbar;Procedia Computer Science,2019

3. Chowanda, A., Blanchfield, P., Flintham, M., Valstar, M. Computational models of emotion, personality, and social relationships for interactions in games. In: Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems. 2016, p. 1343– 1344.

4. Chowanda, A., Flintham, M., Blanchfield, P., Valstar, M. Playing with social and emotional game companions. In: International Conference on Intelligent Virtual Agents. Springer; 2016, p. 85–95.

5. Facial expression recognition as dynamic game balancing system;Moniaga;Procedia Computer Science,2018

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