Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues

Author:

Asteriadis Stylianos,Karpouzis Kostas,Shaker Noor,Yannakakis Georgios N.

Publisher

Elsevier BV

Subject

General Engineering

Reference19 articles.

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3. Y. Matsumoto and R. Thawonmas, “Mmog player classification using hidden markov models,” Third International Conference on Entertainment Computing - ICEC 2004, Eindoven, Netherlands, vol. 3166. Springer, 2004, p. 429-434.

4. A. Tveit, O. Rein, J.V. Iversen, and M. Matskin, “Scalable agent-based simulation of players in massively multiplayer online games,” 8th Scandinavian Conference on Artificial Intelligence, Frontiers in Artificial Intelligence and Applications. IOS. Press, 20 03.

5. N. Yee, N. Ducheneaut, H.-T. Shiao, and L. Nelson, “Through the azerothian looking glass: mapping in-game preferences to real world demographics,” CHI, 2012, pp. 2811-2814.

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