The Effect of Cybersickness of an Immersive Wheelchair Simulator

Author:

Salgado Débora P.,Rodrigues Thiago B.,Martins Felipe R.,Naves Eduardo L.M.,Flynn Ronan,Murray Niall

Publisher

Elsevier BV

Subject

General Engineering

Reference14 articles.

1. Gartner; Pettey C. 3 Reasons Why VR and AR Are Slow to Take Off - Smarter With Gartner, https://www.gartner.com/smarterwithgartner/3-reasons-why-vr-and-ar-are-slow-to-take-off/ (2018, accessed 14 August 2019).

2. Sharp, Helen; Preece, Jenny; Rogers Y. Interaction Design: Beyond Human-Computer Interaction. 5th ed. Wiley, https://www.wiley.com/en-us/Interaction+Design%3A+Beyond+Human+Computer+Interaction%2C+5th+Edition-p-9781119547303 (2019).

3. Weech S, Kenny S, Barnett-Cowan M. Presence and cybersickness in virtual reality are negatively related: A review. Frontiers in Psychology. Epub ahead of print 2019. DOI: 10.3389/fpsyg.2019.00158.

4. A questionnaire for the assessment of the multiple dimensions of motion sickness.;Gianaros;Aviat Space Environ Med,2001

5. A comparative study of cybersickness during exposure to virtual reality and “classic” motion sickness: are they different?;Mazloumi Gavgani;J Appl Physiol,2018

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