Virtual Reality Use in Architectural Design Studios: A Case of Studying Structure and Construction

Author:

Abdelhameed Wael A.

Publisher

Elsevier BV

Subject

General Engineering

Reference10 articles.

1. From: http://www.encyclopedia.com/ [accessed on: 26-08-2013].

2. Schuemie, MJ, van der Straaten P, Krijn M, van der Mast CAPG. Research on Presence in Virtual Reality: A Survey. Cyberpsychology and Behaviour 2001; 4(2):183-202.

3. Achten HH, Roelen WAH, Boekholt JT, Turksma AAE, Jessurun AJ, 1999. Virtual reality in the design studio: the Eindhoven perspective, In A. Brown, M. Knight & P. Berridge (Eds.), Architectural Computing - Turing to 2000. Proceedings of the 17th eCAADe Conference. Liverpool, UK. 15-17 September, p. 169-176.

4. Winn W. 1993. A Conceptual Basis for Educational Applications of Virtual Reality, University of Washington, Human Interface Technology Laboratory of the Washington Technology Center, Seattle, WA. Technical Publication R-93-9.

5. Zhang ZCJ, Liu WS. Research on VR-Based Experiment Space for Complex Electromagnetic Environment. Advanced Materials Research, 2011; 403-408: 2923-2926.

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