1. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, psychological arousal, and prosocial behavior. A meta-analytic review of the scientific literature;Anderson;Psychological Science,2001
2. Human-technology relationality and self-network organization: Players and avatars in World of Warcraft;Banks,2013
3. Close intimate playthings? Understanding player-avatar relationships as a function of attachment, agency, and intimacy;Banks;Selected Paper of Internet Research,2013
4. Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player-avatar relationships;Banks;New Media & Society,2014
5. Barthes, R. (1967). The death of the author. Aspen, 5–6, item 3.