1. UCT for tactical assault planning in real-time strategy games;Balla,2009
2. Dynamic Programming;Bellman,1957
3. Crowds in two seconds: Enabling realtime crowd-powered interfaces;Bernstein,2011
4. Soylent: A word processor with a crowd inside;Bernstein,2010
5. Soylent: A word processor with a crowd inside;Bernstein,2010