An event-driven behavior trees extension to facilitate non-player multi-agent coordination in video games

Author:

Agis Ramiro A.ORCID,Gottifredi Sebastian,García Alejandro J.

Funder

CONICET

Publisher

Elsevier BV

Subject

Artificial Intelligence,Computer Science Applications,General Engineering

Reference35 articles.

1. 2K Games (2007). Bioshock.

2. To compete or cooperate? This is the question in communities of autonomous services;Asl;Expert Systems with Applications,2014

3. The behavior tree starter kit;Champandard;Game AI Pro: Collected Wisdom of Game AI Professionals,2012

4. How behavior trees modularize robustness and safety in hybrid systems;Colledanchise,2014

5. Learning of behavior trees for autonomous agents;Colledanchise;IEEE Transactions on Games,2018

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