Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students

Author:

Sousa Caio Victor,Hwang Jungyun,Cabrera-Perez Romina,Fernandez Austin,Misawa Aika,Newhook Kelsey,Lu Amy Shirong

Publisher

Elsevier BV

Subject

Physical Therapy, Sports Therapy and Rehabilitation,Orthopedics and Sports Medicine

Reference70 articles.

1. Effect of physical inactivity on major non-communicable diseases worldwide: An analysis of burden of disease and life expectancy;Lee;The Lancet,2012

2. Using active video games for physical activity promotion: A systematic review of the current state of research;Peng;Health Educ Behav,2013

3. U.S. Department of Health and Human Services. Physical Activity Guidelines for Americans. 2nd ed. Available at: https://health.gov/our-work/physical-activity/current-guidelines. [accessed 18.03.2020]

4. Physical activity in US adults: Compliance with the physical activity guidelines for Americans;Tucker;Am J Prev Med,2011

5. Correlates of sedentary behaviour in university students: A systematic review;Castro;Prev Med,2018

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