1. I spy: Interpreting artworks through games;Alderman,2011
2. Deepening visitor engagement with museum exhibits through hand-crafted visual markers;Ali,2018
3. Accessible museum collections for the visually impaired: Combining tactile exploration, audio descriptions and mobile gestures;Anagnostakis,2016
4. Modeling visitors’ profiles: A study to investigate adaptation aspects for museum learning technologies;Antoniou;Journal on Computing and Cultural Heritage,2010
5. Computing in schools: Non-formal education in K-12 CS –: The case of museums;Armoni;ACM Inroads,2017