Improved socio-emotional skills in students with Autism Spectrum Disorder (ASD) following an intervention supported by an Augmented Gamified Environment

Author:

López-Bouzas NereaORCID,del Moral-Pérez M. EstherORCID,Castañeda-Fernández JonathanORCID

Funder

Spain Ministry of Science and Innovation

Publisher

Elsevier BV

Reference70 articles.

1. Adjorlu, A., & Serafin, S. (2019). Co-designing a head-mounted display based virtual reality game to teach street-crossing skills to children diagnosed with autism spectrum disorder. In Interactivity, Game Creation, Design, Learning, and Innovation (pp. 397-405). Springer. Https://link.springer.com/chapter/10.1007/978-3-030-53294-9_28

2. American Psychiatric Association (2013). Diagnostic and Statistical Manual of Mental Disorders (DSM-5). American Psychiatric Association.

3. Predicting young adult outcome among more and less cognitively able individuals with autism spectrum disorders;Anderson;Journal of child psychology and psychiatry,2014

4. Uso de aplicaciones móviles para la evaluación de la comprensión emocional en niños y niñas con dificultades del desarrollo [Use of mobile applications for the evaluation of emotional understanding in children with developmental difficulties];Andrés-Roqueta;Revista de Psicología y Educación,2017

5. Andrés-Roqueta, C., Bresó, E., & Ramos, F. (2015). Emotional competence assessment in children with ASD by using a mobile app. In L. Gómez-Chova, A. López-Martínez, I. Candel (Eds.), 7th International Conference on Education and New Learning Technologies, (pp. 6180-6187). Universidad de Barcelona. Https://library.iated.org/view/ANDRES2015EMO

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