Supporting the requirement analysis phase for the development of serious games for children

Author:

De Troyer Olga,Janssens Erik

Funder

IWT

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Education

Reference40 articles.

1. Computer games and learning: Digital game-based learning;Prensky;Handbook Comput. Game Stud.,2005

2. Playing for real: video games and stories for health-related behavior change;Baranowski;Amer. J. Preventive Med.,2008

3. Increasing children’s physical activity levels during recess periods in elementary schools: the effects of providing game equipment;Verstraete;Eur. J. Public Health,2006

4. Effective intervention or child’s play? A review of video games for diabetes education;DeShazo;Diabetes Technol. Therapeutics,2010

5. Rules of Play: Game Design Fundamentals;Salen,2004

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