Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping

Author:

Kwon Hyuck-Joo,Nah Jae-Ho,Manocha Dinesh,Park Woo-ChanORCID

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference27 articles.

1. Hirche J, Ehlert A, Guthe S, Doggett M. Hardware accelerated per-pixel displacement mapping. In: Proceedings of graphics interface; 2004. p. 153–8.

2. The Direct3D 10 system;Blythe;ACM Trans Graph (TOG),2006

3. Gee K. Direct3D 11 tessellation. In: Microsoft Gamefest 2008; 2008.

4. Inverse displacement mapping;Patterson;Comput Graph Forum,1991

5. Kaneko T, Takahei T, Inami M, Kawakami N, Yanagida Y, Maeda T, et al. Detailed shape representation with parallax mapping. In: Proceedings of the international conference on artificial reality and telexistence; 2001. p. 205–8.

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1. RayCore;ACM Transactions on Graphics;2014-09-23

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