1. Joint-dependent local deformations for hand animation and object grasping;Magnenat-Thalmann,1988
2. Skinning with dual quaternions;Kavan,2007
3. Pose space deformation: A unified approach to shape interpolation and skeleton-driven deformation;Lewis,2000
4. Anatomically-based modeling;Wilhelms,1997
5. Building efficient, accurate character skins from examples;Mohr;ACM Trans Graph,2003