Dynamic skin deformation using finite difference solutions for character animation

Author:

Chaudhry E.,Bian S.J.,Ugail H.,Jin Xiaogang,You L.H.,Zhang Jian J.

Funder

International Exchanges Scheme

National Natural Science Foundation of China

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference49 articles.

1. Thalmann NM, Laperriére R, Thalmann D. Joint-dependent local deformations for hand animation and object grasping. In: Proceedings on CIPSG; 1988. p. 26–33.

2. Skin them bones: game programming for the web generation;Lander;Game Dev Mag,1998

3. Over my dead, polygonal body;Lander;Game Dev Mag,1999

4. Weber J. Run-time skin deformation. In: Proceedings of the game developers conference; 2000.

5. Wang XC, Phillips C. Multi-weight enveloping: least-squares approximation techniques for skin animation. In: Proceedings of the ACM SIGGRAPH/Eurographics symposium on computer animation; 2002. p. 129–38.

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