Effectiveness of Game Jam-based iterative program for game production in Japan

Author:

Mikami Koji,Nakamura Yosuke,Ito Akinori,Kawashima Motonobu,Watanabe Taichi,Kishimoto Yoshihiro,Kondo Kunio

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference30 articles.

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3. Al-Bow M, Austin D, Edgington J, Fajardo R, Fishburn J, Lara C, Leutenegger S, Meyer S. Using greenfoot and games to teach rising 9th and 10th grade novice programmers. In: Proc. of SANDBOX symposium 2008, ACM SIGGRAPH, p. 55–59.

4. American Society for Quality, Plan-Do-Check-Act (PDCA) Cycle. 〈http://asq.org/learn-about-quality/project-planning-tools/overview/pdca-cycle.html〉

5. Creative Skillset, Animation, Games & Screenwriting accreditation 〈http://creativeskillset.org/〉.

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2. Promoting student engagement in the design of digital games : The creation of games using a Toolkit to Game Design;2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT);2020-07

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5. Foreword to the Special Section on SIGGRAPH Asia 2015 Symposium on Education;Computers & Graphics;2016-12

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