Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes

Author:

Wald Ingo,Ize Thiago,Parker Steven G.

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference27 articles.

1. Harris M, Luebke D, editors. Supercomputing tutorial on GPGPU; 2006.

2. Wald I, Mark WR, Günther J, Boulos S, Ize T, Hunt W, Parker SG, Shirley P. State of the art in ray tracing animated scenes. In: State of the art reports. Eurographics 2007; 2007.

3. Wald I, Havran V. On building fast kd-trees for ray tracing, and on doing that in O(NlogN). In: Proceedings of the 2006 IEEE symposium on interactive ray tracing; 2006. p. 61–70.

4. Ray tracing animated scenes using coherent grid traversal;Wald;ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH),2006

5. Ray tracing deformable scenes using dynamic bounding volume hierarchies;Wald;ACM Transactions on Graphics,2007

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