Controllable blending of line and polygon skeleton-based convolution surfaces with finite support kernels

Author:

Zhu Xiaoqiang,Chen Qi,Liu Sihu,Fan Chenjie,Song Chenze,Zhang Junjie,Zeng Dan,Jin XiaogangORCID

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference34 articles.

1. Skeleton-based implicit modeling and applications;Zanni,2013

2. Brush2Model: Convolution Surface-based brushes for 3D modelling in head-mounted display-based virtual environments;Zhu;Comput Animat Virtual Worlds,2017

3. Implicit blending revisited;Bernhardt;Comput Graph Forum,2010

4. Bloomenthal J, Shoemake K. Convolution surfaces. In: Proceedings of the 18th annual conference on computer graphics and interactive techniques, SIGGRAPH 1991; 1991, p. 251–56.

5. Convolution surfaces for arcs and quadratic curves with a varying kernel;Jin;Vis Comput,2002

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