Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum

Author:

Gimeno Jesús,Portalés Cristina,Coma Inmaculada,Fernández Marcos,Martínez Bibiana

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference27 articles.

1. The virtual showcase as a new platform for augmented reality digital storytelling;Bimber,2003

2. AR-immersive cinema at the Aula Natura visitors center;Portalés;IEEE MultiMed,2010

3. Multiuser augmented reality system for indoor exhibitions;Gimeno,2011

4. Ontology-based user modeling in an augmented audio reality system for museums;Hatala;User Model User-Adapt Interact,2005

5. Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit;Damala,2008

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